Daniel Fenner <Dan### [at] public uni-hamburg de> wrote:
: The keywords #init_spline, #init_3d_spline, eval_spline and
: eval_3d_spline allow you to use spline functions in your scene files.
Are you completely sure you can't make those spline calculations with
macros and mathematical functions in pov3.1?
(ie: why to use a custom compile when you can use just an include file
with the official version?)
--
- Warp. -
Post a reply to this message
|