JK <kla### [at] hotmail com> wrote:
: a sphere in
: POV does consist of lots of flat pieces (but (phong)shaded so you don't
: notice).
Doh!
AFAIK povray calculates mathematically perfect spheres, like a real
raytracer, not polyhedrons made of triangles like some scanline renderers.
(the mathematical intersection of a line and a sphere is easy to calculate)
You have to prove your allegation.
--
- Warp. -
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