POV-Ray : Newsgroups : povray.text.scene-files : Re: Help - problems with scaling sphere and cylinder : Re: Help - problems with scaling sphere and cylinder Server Time
29 Jul 2024 02:30:02 EDT (-0400)
  Re: Help - problems with scaling sphere and cylinder  
From: Nieminen Mika
Date: 26 Aug 1998 12:09:38
Message: <35e42532.0@news.povray.org>
JK <kla### [at] hotmailcom> wrote:
: a sphere in
: POV does consist of lots of flat pieces (but (phong)shaded so you don't
: notice).

  Doh!
  AFAIK povray calculates mathematically perfect spheres, like a real
raytracer, not polyhedrons made of triangles like some scanline renderers.
(the mathematical intersection of a line and a sphere is easy to calculate)
  You have to prove your allegation.

-- 
                                                              - Warp. -


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