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Hi Erik, you recently wrote in moray.win:
> Strange, when I do a test with a -=simple=- patch it exports just fine,
> where all the patches I exported before got turned into big sets of
> triangles.
Maybe you were using Rhino and got confused <G>.
> ...does anyone think Moray and Povray
> will support NURBS in the future? If not, why not?
NURBS modelling is an extremely math-intensive thing, especially when
you start getting into trimming. I think the rendering (or
tesselation) part is not that bad, but someone would need to implement
it for POV-Ray. I'm sure at some point a NURBS surface will find it's
way into POV-Ray.
- Lutz
email : lut### [at] stmuc com
Web : http://www.stmuc.com/moray
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