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Hi Erik, you recently wrote in moray.win:
> Oops, when I said meshes I meant bezier patch
Aha. In that case let me quote you again:
> Also, what about getting Moray to export real meshes to povray
> instead of turning it all into a huge set of triangles which
> takes forever to parse?
Just what should Moray not turn into triangles and export directly to
POV-Ray as bezier patches? Moray does not export triangles unless
neccessary. If you are talking about the NURBS in Rhino: it is Rhino
that is writing triangles and not bezier patches, you should speak to
them. I have no idea how hard it is to turn a NURBS surface into a set
of bezier patches, I would guess it's pretty complex, though.
- Lutz
email : lut### [at] stmuc com
Web : http://www.stmuc.com/moray
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