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Lutz Kretzschmar wrote in message <35c### [at] 194 174 214 10>...
>Hi Erik, you recently wrote in moray.win:
>
>> Also, what about getting Moray to export real meshes
>> to povray instead of turning it all into a huge set of triangles which
>> takes forever to parse?
>What's the difference between a mesh and 'a huge set of triangles'?
A mesh object is more memory efficient, especially when it's being re-used.
For example, it might take 2k of memory for the initial mesh, then all other
copies of the mesh are simply "pointers" to the original. Whereas the same
object as a set of triangles would require 2k for each object.
It's also a bit faster, considering the way unions work.
It's as simple as replacing
union
<triangle data>
}
with
mesh
<triangle data>
}
>- Lutz
> email : lut### [at] stmuc com
> Web : http://www.stmuc.com/moray
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