Hi Erik, you recently wrote in moray.win:
> Also, what about getting Moray to export real meshes
> to povray instead of turning it all into a huge set of triangles which
> takes forever to parse?
What's the difference between a mesh and 'a huge set of triangles'?
> Ideally, Moray and Povray would both support NURBS.
That's something you need to implement for POV-Ray and then submit a
patch.
- Lutz
email : lut### [at] stmuc com
Web : http://www.stmuc.com/moray
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