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Perhaps it's only a newcomer mistake, but why texture maps (I mean
bitmap ones, not procedural) don't stay the same when I choose to
render at a higher resolution? I placed a black & yellow stripe (like
those "under construction") on a sliding panel, scaled the texture
until looked fine, rendered at 320x200. Not bad. Then rendered again
at 640x400 and the texture was a mess! Does render size affect texture
scaling? The model are the same size, just the render window is
bigger. What's wrong? Anyone knows?
Thanks
Massimo
aka MadMax
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