POV-Ray : Newsgroups : povray.newusers : POV-Ray : Re: POV-Ray Server Time
6 Sep 2024 10:12:16 EDT (-0400)
  Re: POV-Ray  
From: marc
Date: 10 Jul 1998 04:38:16
Message: <35a5c4e8.0@news.povray.org>
Saif Ansari wrote in message <35A### [at] frontiernetnet>...
>Stephen & Stacey Henneberg wrote:
><snip!>
>marc wrote:
>> do you have a modeler? it is alot easier to learn with a modeler then you
>> can look through the code to get a handle on whats going on
>
> Actually, if you're comfortable with the code (which is, fairly easy to
>understand if you're done any codeing in the past) I'd recomend sticking
>with the POV editor.  I have been at this for almost 2 years, and only
>recently got a few editors.  And you know what?  I hardly ever use them,
>I prefer to use POV even now.
> I mean, sure, editors are quicker and easier, but I think they're also
>a bit of a disadvantage, cheating you of a LOT that you miss out on,
>that you stumble across through hand code (which is a LOT neater anyway,
>usually).  I think, editing everything and sweating out every detail by
>hand and code gives you so much of a better feel for the program, and it
>gives you so much more control.  Texture creation is something I'm only
>begining to get used to now thanks to POV's great helpfiles and for
>Modeling?  I prefer to make RealLife sketches and boom, maybe an hour or
>two at most with POV and I can get a reaasonable close proximity.
> I donno.  It helped me become very comfortable with the code that
>seemed daunting at first and get used to the many modifiers, and
>*expecially* to translating, rotating, Order of Operations, things like
>that... so much more efficient and educational.  It is difficult, but
>hey, if it was easy, it wouldn't be half as satisfing, would it? :)
> All, of course, IMHO, just an alternative opinion :) Good Luck!
>
>Saif Ansari.
I defiantly agree that you should "get your hands dirty" and dig into the
code but a modeler can help you get started.  someone who thinks it's too
hard should try the modeler or else they may just give up and quit. (not
saying anyone in particular here) you raise a lot of valid points about hand
coding but I use a modeler to get my objects where I want them then I go in
and hand code till they look the way I want them to. (usually with the help
file open and tiled right next to the editor though ) so I feel that there
are advantages and drawbacks to both ways, so combine the two and do it
whatever way you can, besides, it I is very fun and gratifying when you do
actually get a decent picture for the first time. but beware that is when
the addiction starts!  ;-)


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.