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Hi Justin Rogers, you recently wrote in povray.programming:
> Single-Threaded versions are clearly and
> decisively slower in the rendering process.
You can't apply an observation from a commercial program to general
software! Maybe the single-threaded ones were badly written, and the
multi-threaded ones were rewritten. Maybe it's a subjective impression
because the UI was more responsive (seperate UI and render thread).
> And the only reason 3DSMax and Bryce3D are so quick is because
> they are multithreaded...
Just because some commercial apps have multithreading, doesn't make
them render faster. I doubt that more than one thread is used for
rendering (unless it's running on a multiple CPU machine).
It's totally illogical that POV-Ray could render a scene faster with
more than one rendering thread. If you don't think so, I'd like to
know how this is supposed to work, because then I'll create a thread
for every pixel and have the image rendered faster than you can
blink<g>.
- Lutz
email : lut### [at] stmuccom
Web : http://www.stmuc.com/moray
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