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islam wrote:
>
> Is there a way to produce a parallel light source ?
> ....
> In short, I would like my light, close to the object,
> to still behave as a distant light
>
> any ideas please - Thanks
Parallel lights are generated by placing point lights sufficiently
far that over distance scales involved in the scene there
is negligable spreading of the beams.
To fade the light I would use a black fog.
But if you don't want to do this, you could also try
using fade_power and fade_distance and color in the light
statement to achieve the effect you want -- it may take
some algebra. Note the color can be above 1 -- it probably will
need to be well above one to compensate for the attentuation
between the distance light source and the visible region of
your scene.
Dan
--
http://www.flash.net/~djconnel/
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