POV-Ray : Newsgroups : moray.win : rotation : Re: rotation Server Time
29 Jul 2024 18:27:38 EDT (-0400)
  Re: rotation  
From: Nathan Kopp
Date: 8 Sep 1998 13:27:18
Message: <35F55A06.3BF0E186@ltu.edu>
Roland Vansteenkiste wrote:
> 
> In most cases it is . But suppose you want to ceate a simple roof with
> tree  angles  of  60 degrees. The easiest way is to create a box
> centered at the world origin rotate is 45 degrees , scale it properly
> in the X direction and then translate it to its final location. In
> Povray its easy but in Moray it seems impossible. Pitty

Actually, it's not really impossible (but it is more work).  What you need
to do is create the box, rotate it 45 degrees, then add it to a CSG union
object.  Then scale and translate the union.  Granted, POV will complain
and say that you should have more than one object in a union, but this
will work.

-Nathan Kopp


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