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Nieminen Mika schrieb:
> Daniel Fenner <Dan### [at] public uni-hamburg de> wrote:
> : The keywords #init_spline, #init_3d_spline, eval_spline and
> : eval_3d_spline allow you to use spline functions in your scene files.
>
> Are you completely sure you can't make those spline calculations with
> macros and mathematical functions in pov3.1?
> (ie: why to use a custom compile when you can use just an include file
> with the official version?)
>
> --
> - Warp. -
Indeed I am completely sure that all the calculations can be done by a
macro,include,...
I got the idea for the splines from a quite tricky include file
same as my compile. But there are reasons to use the custom compile. It is
about 1000 times faster (which is not a real reason if you are using only
one or two splines with a few control points) and it is MUCH easier to use.
happy tracing
Daniel
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