POV-Ray : Newsgroups : povray.programming : A new custom version of POV : Re: A new custom version of POV Server Time
29 Jul 2024 04:31:04 EDT (-0400)
  Re: A new custom version of POV  
From: Daniel Fenner
Date: 3 Sep 1998 21:28:29
Message: <35EF3406.61AB3114@public.uni-hamburg.de>
Nieminen Mika schrieb:

> Daniel Fenner <Dan### [at] publicuni-hamburgde> wrote:
> : The keywords #init_spline, #init_3d_spline, eval_spline and
> : eval_3d_spline allow you to use spline functions in your scene files.
>
>   Are you completely sure you can't make those spline calculations with
> macros and mathematical functions in pov3.1?
>   (ie: why to use a custom compile when you can use just an include file
> with the official version?)
>
> --
>                                                               - Warp. -

Indeed I am completely sure that all the calculations can be done by a
macro,include,...
I got the idea for the splines from a quite tricky include file

same as my compile. But there are reasons to use the custom compile. It is
about 1000 times faster (which is not a real reason if you are using only
one or two splines with a few control points) and it is MUCH easier to use.

happy tracing
                        Daniel


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.