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> ok, what i want is to have a ball bouncing (no problem) while being
> illuminated mostly by an overhead spotlight (no problem) in a dusty room
> (ie the spotlight beam is visible - PROBLEM). i'm not really sure how
> to do this, but maybe someone can help me? =) here's the code i have so
> far (rather, most of it... the pertinent part). i'm pretty sure the
> "media" part is wrong, but i have no clue what to change it to.
>
> thanx for any assistance
i found that the keyword extinction in the media statment can make a
huge difference.. try:
media {
scattering {1, Gray50 extinction 0.0 }
}
this creates an effect similar to emission, but only where the spotlight
is, which is a good effect.. i used that media in an image of a sword
backlite by a spotlight.
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