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Shinzaho wrote:
> // A demo of a furry density_map for Povray 3.1
What an interesting application for that process. Nicely done.
Do you think this procedure could be used, with a few
modifications of course, as a process for simulating grasses
and carpets, and dare I even think it, a process that might
actually produce realistic human hair in POV-Ray ?.
I envision creating square blocks of "furry green material"
and then translating them out across a plane, on a hillside, or
used possibly inside as wall to wall carpeting.
I noticed at least on my system your posted image was very dark. Is this a
consequence of the procedure and will a bright ambient scene negatively affect
the outcome ? Is there any way to tighten up the color banding (I know fuzz is
supposed to look fuzzy but it also looked out of focus) ?
Have a nice render day.
K.Tyler
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