POV-Ray : Newsgroups : povray.text.scene-files : teddy.pov (a demo of a furry density_map for Povray 3.1) : Re: teddy.pov (a demo of a furry density_map for Povray 3.1) Server Time
29 Jul 2024 02:22:28 EDT (-0400)
  Re: teddy.pov (a demo of a furry density_map for Povray 3.1)  
From: K  Tyler
Date: 6 Aug 1998 17:47:39
Message: <35CA0822.E2AA52DC@pacbell.net>
Shinzaho wrote:

> // A demo of a furry density_map for Povray 3.1

What an interesting application for that process. Nicely done.

       Do you think this procedure could be used, with a few
modifications of course, as a process for simulating grasses
and carpets, and dare I even think it, a process that might
actually produce realistic human hair in POV-Ray ?.

    I envision creating square blocks of "furry green material"
and then translating them out across a plane, on a hillside, or
used possibly inside as wall to wall carpeting.

    I noticed at least on my system your posted image was very dark. Is this a
consequence of the procedure and will a bright ambient scene negatively affect
the outcome ? Is there any way to tighten up the color banding  (I know fuzz is
supposed to look fuzzy but it also looked out of focus) ?

Have a nice render day.

K.Tyler


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