You can not use a texture in a sky_sphere statement.
You can on the other hand copy the pigment portion
out of which ever star type you want and use that in a
pigment statement with the sky_sphere.
There is only one thing you may include and that is pigments.
You may not use or do the following with sky_spheres:
1.) finish's
2.) textures
3.) normals
4.) interiors
5.) halo's
6.) use multiple copies of it
7.) apply csg's to it
8.) give it away to friends
or anything else your probably think I missed.
Remember the sky_sphere is a virtual object and has
no real world physical characteristics.
(hum! real world in a computer?)
It's basically a glorified background light source.
Hope that clears things up for you.
Happy raytracing.
K.Tyler
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