|
![](/i/fill.gif) |
Saif Ansari wrote:
> marc wrote:
> > so I feel that there
> > are advantages and drawbacks to both ways, so combine the two and do it
> > whatever way you can, besides, it I is very fun and gratifying when you do
> > actually get a decent picture for the first time. but beware that is when
> > the addiction starts! ;-)
>
> I will attest to that! :)
> You are correct, however. I guess there are advantages to useing a
> modeler if the code seems overwhelming. If you decide to go with
> modelers, hunt around, there are many very good ones, some exclusively
> for POV, but the king of them all (well, for the most part) is the
> expensive, but excelent, Moray.
> Good luck again! Once you dig in, its nigh impossible to crawl out ;)
>
> Saif.
One suggestion I noticed was lacking from all the replies to this thread
is the example scene files that come with every version of POV-Ray.
When you are just starting out it can be very gratifying to just see how
beautiful some of the images are as they appear on your screen. And they
are simple to use. Any file with an extension .pov that was supplied with
the program can be opened in the editor. Press the run/render button and
watch the magic.
After it has rendered and you have an image before you, compare it to the
scene file that created it. I can't begin to guess how many questions I have
seen posted that were already covered quite well in both the documentation
and example scenes.
And one more thing it's going to take time and practice, practice, practice ...
K.Tyler
Post a reply to this message
|
![](/i/fill.gif) |