POV-Ray : Newsgroups : povray.windows : PovRay 3.1 screen layout : Re: PovRay 3.1 screen layout Server Time
28 Jul 2024 16:29:31 EDT (-0400)
  Re: PovRay 3.1 screen layout  
From: PoD
Date: 29 Jul 1998 15:37:39
Message: <35BF6BE8.476F@merlin.net.au>
povray.org admin team wrote:
> 
> >Me too, I'd also prefer the clock cycles used on that animation in the
> >corner be used for rendering.
> 
> That animation uses so few clock cycles that you probably couldn't measure it
> (unless you're using some horrid old non-accelerated graphics card). Please
> credit us with some common sense, will you ? We wouldn't put something like
> that in if we thought it would make any significant difference to render time.

Please don't take comments like these so personally, I think POV-Ray is
a damn fine piece of software.
I tend to think of POV-Ray as being a nuts-and-bolts sort of thing, the
interface is basically a text file and the user tells the program
exactly what to do down to the last decimal place.  This is what really
appeals to me.  I appreciate that someone put in hours of unpaid time to
create the windows interface, but some things are as good as they need
to be, as was the 3.0 windows front end.
BTW. I've downloaded beta5 now and turned the animation off, so that's
no longer an issue.

Cheers, PoD.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.