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Ken Penner wrote:
> I have a few general questions and a specific question that I'd like to
> throw out. I'm ready for a *real* challenge: multi-user multimedia
> internet game development. This will be a hobby of course, at least for
> the time being. I am no graphic artist. After looking at how POVRay is
> "programmed" it would appear to be a black art of floating point number
> tweaking. I am however a programmer.
>
> My question, put simply, is this: are there any resources (books,
> Internet, etc) that state in clear terms how to integrate all this
> disparate stuff (or which stuff to use) to produce a viable product such
> as a game?
>
> How does one produce MPEG movies like the intro to Diablo? Is it
> possible to use a 30-bit scanner on a photograph which is then "reverse
> engineered" into a collection of objects readable by POV Ray (would
> Adobe Photoshop do this?) I have this in mind for background scenes
> that would be hard to do with Moray. Is it possible to create an
> organic form in sPatch and then put it into a nonorganic background
> scene created by Moray? I have so many questions it's embarassing to
> even try to ask them here.. I guess what I really need is somebody who's
> willing to share information with me thru email (on a semi-consistent
> basis). Any kind souls??
>
> I have downloaded Moray, sPatch, POV Ray, Texture Magic and a number of
> interesting utilities like GForge and LParser. I will be using Adobe
> Photoshop and Illustrator. Does this sound like a viable combination
> for someone on a budget? Are there any other MUST HAVE graphic
> utilities that I missed?
>
> sorry to be long winded... but this is all overwhelming.
>
> -mike
> tao### [at] junocom
You and I are in the same boat. Though I can't offer much advice I can
offer a sounding board, might be nice to chat with someone who is just
getting started like my self.
KB-
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