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Nathan Kopp wrote:
> Thanks for the file.
You're welcome.
> I narrowed the bug down to a logical error in the
> function Invert_CSG_Intersection(). Inverting an intersection should
> lead to a MERGE object, but instead POV converts it to a UNION. This
> is why you get the extra surfaces.
That was fast !Good job.
> The fix is as simple as changing one line from
> Object->Methods = &CSG_Union_Methods;
> into
> Object->Methods = &CSG_Merge_Methods;
I'll bear that in mind, just in case.
> I'll send the fix to the POV team right away.
Great.Talk again,
Al.
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