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I don't think this replies to the intention of the original question.
I understand it as :
[Is there a way to place turbulence on an image map ?]
To which I do not have an answer of the top of my head, but I don't think this
is possible right now. And if as I think it is not, it would really be a very
nice idea.
Cheers,
Al.
Dan Connelly wrote:
> I'd add a small point of clarification.....
>
> 1. Any 2d->3d mapping will involve distortion for anything
> other than a planar object.... POV simply gives you some
> choice to which distortion you apply.
> 2. The "object carved from" text comes from the fact POV
> treats all textures as 3-dimensional fields -- the
> different mapping techniques are different methods of
> mapping 2-d space into 3-d space. This is inherently different
> from surface->surface mapping techniques ("uv - mapping") employed
> by renderers with 2-d primitives.... POV doesn't use surface
> textures, only volume textures.
>
> For a comparison, Bryce 3d has both 2d and 3d textures,
> while Ray Dream has 2d textures only (I believe).
>
> POVTM ( http://www.twysted.net/ ) has a slope-dependent texture
> option for height fields. Slope is an inherently 2-d concept...
> thus this repesents an extension beyond the POV texturing
> paradign. But then, when grass grows on a mountainside,
> it doesn't grow inside the mountain, only on the surface --
> on mountain-like scales, it's 2d.
>
> Dan
>
> K. Tyler wrote:
> >
> > Paolo Bormida wrote:
> >
> > > Hi all !
> > > I have a (hope not stupid) question....
> > > Is it possible to wrap an image (using an image map texture I suppose)
> > > around an object such a sphere in a way it is not distorted ?
>
> > Have you tried the map_type option?
> > There are several image mapping types
> > type 0 - planer, type 1- spherical and there is also
> > cylindrical, toroidal, and maybe more I have forgotten.
>
> That's all.
>
> --
> http://www.flash.net/~djconnel/
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