|
|
Jim Kress wrote:
>
> From some of the threads concerning the new POV version, I have gotten the
> idea that v3.1 will allow VOLUME rendering via the DENSITY object. Is this
> correct? For example, I generate a cubical volume in space in which I have
> regions of varying density. At every <x(i),y(i),z(i)> point I have an
> associated density value, d(i). Can I now use v3.1 to specify these density
> values across the entire cube to POV and it will generate a rendered image
> of the volume with shading of various volumes (collection of voxels)
> determined by the light passing through and/ or reflecting from/ absorbed by
> each voxel?
>
> Jim
Apparently so. Not actually a density object but an interior media type.
There's a demo of this in the beta package. Note though, that where the
density file name is specified, I had to modify it to include the full
path name of the file (it's in the include directory), I've heard that
others have had this problem as well.
Cheers, PoD.
Post a reply to this message
|
|