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Stephen & Stacey Henneberg wrote:
<snip!>
marc wrote:
> do you have a modeler? it is alot easier to learn with a modeler then you
> can look through the code to get a handle on whats going on
Actually, if you're comfortable with the code (which is, fairly easy to
understand if you're done any codeing in the past) I'd recomend sticking
with the POV editor. I have been at this for almost 2 years, and only
recently got a few editors. And you know what? I hardly ever use them,
I prefer to use POV even now.
I mean, sure, editors are quicker and easier, but I think they're also
a bit of a disadvantage, cheating you of a LOT that you miss out on,
that you stumble across through hand code (which is a LOT neater anyway,
usually). I think, editing everything and sweating out every detail by
hand and code gives you so much of a better feel for the program, and it
gives you so much more control. Texture creation is something I'm only
begining to get used to now thanks to POV's great helpfiles and for
Modeling? I prefer to make RealLife sketches and boom, maybe an hour or
two at most with POV and I can get a reaasonable close proximity.
I donno. It helped me become very comfortable with the code that
seemed daunting at first and get used to the many modifiers, and
*expecially* to translating, rotating, Order of Operations, things like
that... so much more efficient and educational. It is difficult, but
hey, if it was easy, it wouldn't be half as satisfing, would it? :)
All, of course, IMHO, just an alternative opinion :) Good Luck!
Saif Ansari.
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