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Guy Rauscher wrote in message <359### [at] netvision net il>...
>> >> 4. A fast preview, so that even animations could be previewed in
>> >> real-time on fast machines. Maybe polygon-based like game rendering
>> >> engines.
<sniped>
>
>No, no, you're all wrong. Firstly, everything except infinite objects
>can be approximated with triangle meshes using implicit surface
>approxiamtion techniques (This is most commonly used to convert blobs
>into triangle meshes), and infinite objects can be partially converted
>based on which part of them the camera catches. The fact that Povray is
>a raytracer doesn't mean that it *can't* generate polygon-based
>renderings. This could be an alternative rendering mode just for
>previews. This doesn't mean that this idea is any good though;
>Converting all of the objects into triangle meshes will probably take
>more time than it will save. Then again, maybe not, what do I know.
>
>Guy
Thou having a polygon of an object created that could then be rotated in
realtime for object creation would be very useful. Even if for example, it
takes twice as long to render to the meshes as just to render the picture.
For checking an object to then be able to rotate it, zoom in etc would be
helpful and a huge time saver.
Anyway Just my thoughts.
Fran.
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