POV-Ray : Newsgroups : moray.win : Bump_map? : Re: Bump_map? Server Time
29 Jul 2024 18:20:53 EDT (-0400)
  Re: Bump_map?  
From: Simon de Vet
Date: 5 Sep 1998 14:10:16
Message: <359FC1BC.7FDF63C8@istar.ca>
Alex Magidow wrote:

> Well, isn't my face red. Moray does have bump maps. They just don't work as
> I thought they would. I created a bumpmap in leveller that has a tiretread
> sort of thing(one tread). Then I applied it to a torus, but all that
> happens is that the torus has a lot of tiles of different shade. If you
> want, I can send you the whole mess via e-mail.
> Any help would be apprecited.
>
> Thanks in advance...

Well, fromt he sound of it, there are a number of possibilities. First, the
tiles could be caused by pixelation: ie: your bump image is too low res. Or, it
could be using a bad mapping. For a torus, acting as a tire, I think a simple
cylindrical projection is best...

Dunno if this helps...

(BTW, your sig's are longer than your message... not a good idea, in general)

Simon
http://home.istar.ca/~sdevet


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