In general, ray-tracers spend up to 90% of their time performing
intersection tests. I know POV is very optimized, but I would be
surprised if it still didn't spend most of its time doing intersections.
For more information on ray-tracing in general, you can take a look at a
(non-technical) paper that I wrote about it for a class last semester.
It is at:
http://students.cs.byu.edu/~buck/raytracing.html
Anyone know anything more specific?
- Jamis Buck
buc### [at] cs byu edu
http://students.cs.byu.edu/~buck
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