|
![](/i/fill.gif) |
Hi Michael,
As far as I am aware, I am the only one who tried to compile POV-Ray for windows
with mingw32 or any of the likes. I can't say about the console version.
Since my time is scarce, I havn't made much progress in the past ten days.
So far, thanks to miscellaneous help from this NG and the cygwin32 mailing list, I
succeeded to compile all source files (in sources and windows only) into object
files.
I havn't touched at the libpng so far, and I havn't tried the final link yet.
If you want the differences so far just email me. Else you will have to be pretty
patient until I find the time to finish it off, as it may be many weeks.
Cheers,
Al.
Michael C. Andrews wrote:
> Hi folks,
> As this thread seems to have been quiescent for the last ten days or so
> I thought I'd ask how things are going.
> If someone does manage to use the Mingw32 (or Cygwin32 or egcswin32 or
> ... ) package to compile PoV I would love to have a copy of the
> necessary changes.
> On a similar subject, has anyone tried building a console version with
> one of these compilers? When I tried a complete rebuild using djgpp
> (moving to gcc v2.8.1) I kept getting differences between the defined
> structures and usage in the png code. I'd never tried compiling the
> libraries before. Anyone else find this, or was I just being more dumb
> than usual?
>
> Hoping to hear good news ...
>
> Mike Andrews.
--
ANTI SPAM / ANTI ARROSAGE COMMERCIAL :
To answer me, please take out the Z from my address.
Post a reply to this message
|
![](/i/fill.gif) |