POV-Ray : Newsgroups : povray.programming : UV mapping and POV : Re: UV mapping and POV Server Time
29 Jul 2024 08:16:52 EDT (-0400)
  Re: UV mapping and POV  
From: Nathan Kopp
Date: 14 May 1998 01:05:08
Message: <355A7B84.605D2A34@ltu.edu>
The UV mapping that I've experimented with so far does not cause much (if any)
of a speed or memory hit (no matter if it's pigment, texture, or normal).

-Nathan Kopp

Jerry Anning wrote:
> 
> Nathan Kopp wrote:
> >
> > If UV mapping were to be implemented in POV , which of the following would you
> > prefer?
> >
> >   1)  regular vs. UV mapping is set for each OBJECT
> >   2)  regular vs. UV mapping is set for each PIGMENT, TEXTURE, or NORMAL.
> 
> If, say, uv mapped normals for example caused a big speed or memory hit,
> you might want option 2 for more compatibility.  Otherwise, I think that
> option 1 would be fine.
> 
> Jerry Anning
> cle### [at] dholcom


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