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The UV mapping that I've experimented with so far does not cause much (if any)
of a speed or memory hit (no matter if it's pigment, texture, or normal).
-Nathan Kopp
Jerry Anning wrote:
>
> Nathan Kopp wrote:
> >
> > If UV mapping were to be implemented in POV , which of the following would you
> > prefer?
> >
> > 1) regular vs. UV mapping is set for each OBJECT
> > 2) regular vs. UV mapping is set for each PIGMENT, TEXTURE, or NORMAL.
>
> If, say, uv mapped normals for example caused a big speed or memory hit,
> you might want option 2 for more compatibility. Otherwise, I think that
> option 1 would be fine.
>
> Jerry Anning
> cle### [at] dhol com
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