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I think the first choice is fine for a start. Perhaps you could file option 2
away until 1 is nice and polished. Is this going to be something beyond what the
isosurface patch does (ie. uv mapping on a single bezier patch)?
Btw, anyone know what map_types 3 and 4 are supposed to eventually become?
Nathan Kopp wrote:
> If UV mapping were to be implemented in POV , which of the following would you
> prefer?
>
> 1) regular vs. UV mapping is set for each OBJECT
> 2) regular vs. UV mapping is set for each PIGMENT, TEXTURE, or NORMAL.
>
> -------------------
> Choice (1) example:
>
> bicubic_patch
> {
> ...
> uv_mapping
> texture { NeatWoodTexture }
> }
>
> -------------------
> Choice (2) example:
>
> bicubic_patch
> {
> ...
> texture { uv_mapping NeatWoodTexture }
> }
>
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