POV-Ray : Newsgroups : povray.programming : UV mapping and POV : Re: UV mapping and POV Server Time
29 Jul 2024 08:15:06 EDT (-0400)
  Re: UV mapping and POV  
From: Mike Hough
Date: 13 May 1998 07:45:58
Message: <355987F6.D9CD7744@aol.com>
I think the first choice is fine for a start.  Perhaps you could file option 2
away until 1 is nice and polished.  Is this going to be something beyond what the
isosurface patch does (ie. uv mapping on a single bezier patch)?

Btw, anyone know what map_types 3 and 4 are supposed to eventually become?

Nathan Kopp wrote:

> If UV mapping were to be implemented in POV , which of the following would you
> prefer?
>
>   1)  regular vs. UV mapping is set for each OBJECT
>   2)  regular vs. UV mapping is set for each PIGMENT, TEXTURE, or NORMAL.
>
> -------------------
> Choice (1) example:
>
> bicubic_patch
> {
>   ...
>   uv_mapping
>   texture { NeatWoodTexture }
> }
>
> -------------------
> Choice (2) example:
>
> bicubic_patch
> {
>   ...
>   texture { uv_mapping NeatWoodTexture }
> }
>


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