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Nathan Kopp wrote:
>
> If UV mapping were to be implemented in POV , which of the following would you
> prefer?
>
> 1) regular vs. UV mapping is set for each OBJECT
> 2) regular vs. UV mapping is set for each PIGMENT, TEXTURE, or NORMAL.
If, say, uv mapped normals for example caused a big speed or memory hit,
you might want option 2 for more compatibility. Otherwise, I think that
option 1 would be fine.
Jerry Anning
cle### [at] dhol com
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