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I think I know what you mean... and the only way I know to tile an
object is to set it up in a nested while loop and translate it.
Something like this:
#declare x = 0
#declare z = 0
#while (x<101)
#while(z<101)
object { foo translate <x, 0, z> }
#declare z = z + 1
#end
#declare x = x + 1
#end
I'm a beginner too, so if this doesn't work then let me know. You might
have to decalre the z loop as an object and call it in the x loop. Hope
that helps.
Roland Mas wrote:
> "James Brown" <kin### [at] usanet> writes:
>
> > How do I add tiling to this comment:
>
> Er... What do you mean? Tiling a comment? Tiling a sphere?
>
> Roland.
> --
> bob### [at] casimirrezelenstfr -- Linux, POV-Ray, LaTeX
See ya...
Mike
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