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I have a few general questions and a specific question that I'd like to
throw out. I'm ready for a *real* challenge: multi-user multimedia
internet game development. This will be a hobby of course, at least for
the time being. I am no graphic artist. After looking at how POVRay is
"programmed" it would appear to be a black art of floating point number
tweaking. I am however a programmer.
My question, put simply, is this: are there any resources (books,
Internet, etc) that state in clear terms how to integrate all this
disparate stuff (or which stuff to use) to produce a viable product such
as a game?
How does one produce MPEG movies like the intro to Diablo? Is it
possible to use a 30-bit scanner on a photograph which is then "reverse
engineered" into a collection of objects readable by POV Ray (would
Adobe Photoshop do this?) I have this in mind for background scenes
that would be hard to do with Moray. Is it possible to create an
organic form in sPatch and then put it into a nonorganic background
scene created by Moray? I have so many questions it's embarassing to
even try to ask them here.. I guess what I really need is somebody who's
willing to share information with me thru email (on a semi-consistent
basis). Any kind souls??
I have downloaded Moray, sPatch, POV Ray, Texture Magic and a number of
interesting utilities like GForge and LParser. I will be using Adobe
Photoshop and Illustrator. Does this sound like a viable combination
for someone on a budget? Are there any other MUST HAVE graphic
utilities that I missed?
sorry to be long winded... but this is all overwhelming.
-mike
tao### [at] junocom
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