POV-Ray : Newsgroups : moray.win : yet again, halos : Re: yet again, halos Server Time
19 Oct 2024 09:06:09 EDT (-0400)
  Re: yet again, halos  
From: Ross Litscher
Date: 4 May 1998 10:55:42
Message: <354DD6EE.49F@osu.edu>
Glen Adomovicz wrote:
> 
> Ross Litscher wrote:
> >I am having a helluva time making halo textures using the moray texture
> >creator. What elements do i need besides the "halo" item? Any? An
> >individual pigment? If so, what should the settings be (trans/filter)? I
> >would like to have a milky swirly blue/purple tinted halo and I just
> >can't figure it out. I do not want a code snipit, I just want to know
> >the process of creating a halo inside of moray's texture creator. (i'm
> >frustrated)
> >
> >thanks. hopefully you may see the results soon in
> >povray.binaries.images.
> >
> >ross.
> 
> Ross,
> Here is some basic settings and you can tweek them from here to get what you
> want. Create a sphere and make it hollow. Next open your texture editor and
> click on create and make a standard texture. Next right click the texture
> and add pigment and right click again and add halo. Now right click the
> pigment and choose solid color then go to the right and set trans to 1. What
> you just did is make the surface of you sphere clear so that you can see the
> halo. Next click on halo and set the following parameters up - type=emiting,
> scattering model=isotropic, function=linear, mapping=spherical and
> samples=20 the other settings shuold be fine to start with. As far as the
> color map go's put in the colors you want and add some more so you at least
> have 4
> colors in it. Next the two outside colors on the map should be set to 1 on
> the trans. This will give you a nice soft edge. Now right click on halo and
> add noise and transformation modifiers. On the noise set the turbulance to 1
> and the frequency to 2, the other settings are ok. Then on the
> transformation set the scaling of x,y and z to .8 - Now you can click the
> preview and see your halo. These are settings that I like so try your own
> and check out the POV-ray docs for some real good info on halos.
> Glen

Thanks. That is exactly the kind of info i needed. Now i can tweek it a
bunch and play around. I just kept getting not very transparent or
cloudy looking halos. Thanks again


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