Hi,
I include the ambient and diffuse keywords in the finish statement.
finish{reflection 1.0 ambient 0.0 diffuse 0.0}. It gives the impression
that the light is coming from the mirror.
> Try this for the texture:
> finish{reflection 1.0}
>
> Satyakam Khadilkar wrote in message <6hnos2$fma$1@oz.aussie.org>...
> >Hello,
> >I am sure this would be a simple one but i am not able to get a perfec
t
> >mirror object in povray, i mean with the effects like glass-shine etc.
> >
> >can anybody help me ?
> >
> >satyakam
> >
> >
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