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Ronald L. Parker wrote:
>
> specify more than one, does the brightness bug happen in the second
> pass, or only in the last (1x1) pass? Make sure you specify a
> start/end of 8/4, or POV will second-guess you.
>
Only in the last 1x1 pass, in all cases.
>
> opts.Radiosity_Brightness = 3. / gather_gray;
>
> See that 3? What does the 3 mean? I don't know either. It should
> probably read
>
> opts.Radiosity_Brightness /= gather_gray;
>
They thought that the 3. was a prime brightness and that better values,
depending on the scene, were LESS than 3!! This was a sweeping
assumption indeed! I would actually remove this line altogethor, and
let the user decide brightness. Or better yet, have the user toggle
whether POV uses an adaptive method for the setting or not.
> se. It's in one of the main render loops. See how easy it got when
> we had a description to go on?
>
Where can I get the source for the WIN95 v3.02 ?? The DOS version code
is on the www, but I can't find the win95 version. Help! :p
Steve Horn
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