POV-Ray : Newsgroups : moray.win : Moray and Spatch? : Re: Moray and Spatch? Server Time
29 Jul 2024 20:13:36 EDT (-0400)
  Re: Moray and Spatch?  
From: Lutz Kretzschmar
Date: 21 Apr 1998 03:37:32
Message: <353c47f7.5391402@news.stmuc.com>
Hi news.povray.org, you recently wrote in moray.win:

>     Well the export filter has it's problems as far as I'm concerned.  It
> will export the patch to udo format.  
If you're talking about the filter that we wrote, then you're wrong,
it exports to MDL format.

> The first being that the export filter does not export
> different layers...
True, I didn't understand the filter docs to be able to implement
that. Maybe you can send me the sPatch file you were working on that
uses layers and I will try to add layers.

> The second problem is that I don't believe the exported patch is 
> completely compatible with Moray, 
Oh, it is, believe me. If it weren't compatible, Moray would let you
know.

> and the patch comes out with seeming holes in it that aren't visible
> when directly exported to pov-ray.
Can you give me an example of where there are holes? I export all the
meshes that sPatch gives me and if there are holes, then it's an
sPatch problem. Unless of course you have a huge mesh that is
generating too many edges or vertices for your current settings. You
can see this has happened when the Edge or Vertex count in the status
bar turns red and goes to 99%. In this case use the Advanced Tab in
the Settings Dialog and crank up the two memory settings. You need to
exit and restart for these to take effect.

- Lutz
  email : lut### [at] stmuccom
  CIS   : 100023,2006
  Web   : http://www.stmuc.com/moray


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