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Wykan wrote:
>
> Okay, I've figured out how to use image maps to apply pre-existing images
> to POV objects as surface pigments. And I've figured out the difference
> between the three currently available image map types.
>
> What I can't figure out is how to apply an image map to an irregular shape
> without distorting portions of the image. I want to take a .gif (an actual
> map of the world, not that it matters) and put it on an object (a map, of
> course) laying in a drawer, such that part of it is laying flat within the
> drawer, part of it curls up over the faceplate of the drawer, and the rest
> is hanging down out of the drawer.
>
> The obvious problem is that the various surfaces of the map object are at
> severe angles to one another. When I try to apply the image map, whichever
> surface was upright (facing the z-axis) will get mapped properly, and all
> the rest gets distorted.
>
> Can anyone help me with this?
What you want to do is called "uv mapping". Standard POV does not yet
do this. The Isosurface patch version of POV can do it. Get it at:
http://www.public.usit.net/rsuzuki/e/povray/iso/index.html
or
http://www.etl.go.jp/~rsuziki/e/povray/iso/index.html
Jerry Anning
cle### [at] dholcom
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