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Alain CULOS wrote:
>
> Hi Ross,
>
> You can :
>
> 1/ define a starting point, i.e. :
> #declare x=0
>
> 2/ do your loop until an end point, i.e. :
> #while (x <= 10)
>
> 3/ do your calculation, i.e. :
> #declare y=3*x+1
>
> 4/ define your object based on this calculation, i.e. :
> sphere {<x, y, 0> 5}
>
> 5/ do something to keep x incrementing, i.e. :
> #declare x=x+1
>
> 6/ close your loop :
> #end
>
> And you have it.
> Hope this helps,
> Al.
>
yes, that helps. Thankyou.
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