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Ross Litscher wrote:
> I have a mathematical equation and I was wondering if it is possible
> to
> do something like put one sphere at each vlaue or something. simple
> example would be y = 3x + 1 or something... and have a while loop with
>
> values from 0 to 10 being put in. how, if possible, would I do this?
// Begin POV code
#include "colors.inc"
#include "textures.inc"
// Your camera here
// Your lights here
#declare J = 0
#while (J < 11)
sphere
{ <J, 3 * J + 1, 0>, .5
texture { pigment { color Red } normal { dents 3 } finish {
Shiny } } }
#declare J = J + 1
#end
// End POV code
Jerry Anning
cle### [at] dholcom
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