POV-Ray : Newsgroups : povray.programming : Procedural Textures : Re: Procedural Textures Server Time
29 Jul 2024 08:20:50 EDT (-0400)
  Re: Procedural Textures  
From: Hans-Detlev Fink
Date: 10 Apr 1998 18:53:34
Message: <352EA2EE.22A44544@pecos.n.o-s.p.a.m.de>
Ronald L. Parker wrote:

> On Fri, 10 Apr 1998 21:03:58 +0200, mbr### [at] swipnetse (Mathias Broxvall)
> wrote:
>
> >The function engine could either be borrowed from the
> >isosurface patch, or a new functional language could be
> >written with a little more imperative touch...
> >What do you think? Is it worth the effort?
>
> In what way do the functional textures that are already in the
> Isosurface patch not meet your requirements?

  Maybe he's thinking of precompiled procedural
textures? But even that is possible with the iso-patch
(I think). Should bring nice speed-up.

-Hans-


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.