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Hi Johannes,
Maybe you should check what you're saying first, 'cause you're only making a fool of
yourself on this one.
FONT3D is NOT POV-Ray.
FONT3D is a little program that outputs a mesh or bezier patches for use within
POV-Ray, and it allows to define textures for the sides as well as the top and I'm not
sure but I think there also is a different texture possibility for the bevel.
Problem is, when I looked at the file generated, I could not identify some of it, I
think a simple bug : the author of FONT3D must have misused a statement and one of the
textures is simply taken instead of another.
So the best advice I can give is get in touch with the author to get that sorted out.
Cheers,
Al.
Johannes Hubert wrote:
> Richard Keuneke wrote:
>
> > I've used FONT3D to create a 3-d font and am having trouble with
> > making the face and side pigments in different colors.
>
> First, change your understanding of textures in POV-Ray: Textures are
> not "wallpaper" that is glued to some surface.
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