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Ronald L. Parker wrote:
> But the conversion step will require that you
> parse the mesh at least once. That's probably still a big win for
> most of us, since we rarely do only one render of a given file.
This was the idea: parse mesh once!
> Meshes aren't just smooth triangles; they can also contain triangles.
> That's not too hard to deal with.
Well, Rhino exports smooth triangles and I use mostly them. But triangles are
event easier to deal with.
Couple of days ago I got my IRTC cd-rom and looked at POV-Ray v. 3.01 source.
As it appears, this should not be too hard to accomplish, so I try it by
myself. At first I try to avoid hard case (each triangle with own tex) and
try to read simple meshes with only one tex per mesh.
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