POV-Ray : Newsgroups : povray.newusers : Differences !! : Differences !! Server Time
6 Sep 2024 14:11:57 EDT (-0400)
  Differences !!  
From: Markus Pfaff
Date: 21 Mar 1998 15:50:02
Message: <351426e9.39795990@news.povray.org>
Hello,
I am new in POVand I will create a cylinder object and a conehole
inside of this cylinder. The surcace should be mirro-reflaxtion.

Here my POV-file:

// Persistence Of Vision raytracer version 3.0 sample file.

#version 3.0
global_settings { assumed_gamma 2.2 }

#include "colors.inc"
#include "textures.inc"
#include "metals.inc"
#include "glass.inc"
#include "stones.inc"
//#include "coords.pov"

#declare T14 = texture {finish {Mirror} pigment{White}}
#declare T03 = texture { pigment {DMFDarkOak}}
#declare T27 = texture {Polished_Chrome}

camera {

  location <200, 120, 100>
  //right <4/3, 0, 0>
  //up <0, 1, 0>
  //sky <0, 1, 0>
  direction <0, 0, 1.9>
  look_at <0, 0, 0>
}

light_source { <0, 100,100> colour White shadowless }
light_source { <0, 100,-100> colour White shadowless }
light_source { <120, 100,-100> colour White shadowless }

light_source { <0, 180, 0> colour White  }
light_source { <60, 10, 60> colour White  }

light_source {
    <2, 10, -3>
    color White
    area_light <5, 0, 0>, <0, 0, -50>, 50, 50
    adaptive 1
    jitter
  }

difference
{
    cylinder { <0, 0, 0>, <0, 40, 0>, 55 }
    cone { <0, 0, 0>, 10.0, <0, 40, 0>, 30.0 }
    texture { T_Stone25 scale 4 }
}

What is the mistake ?

If there anyone who will send me an email, here my e-mail address:
M.P### [at] t-onlinede


Many thanks.
Markus Pfaff
Germany


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