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Hello,
I am new in POVand I will create a cylinder object and a conehole
inside of this cylinder. The surcace should be mirro-reflaxtion.
Here my POV-file:
// Persistence Of Vision raytracer version 3.0 sample file.
#version 3.0
global_settings { assumed_gamma 2.2 }
#include "colors.inc"
#include "textures.inc"
#include "metals.inc"
#include "glass.inc"
#include "stones.inc"
//#include "coords.pov"
#declare T14 = texture {finish {Mirror} pigment{White}}
#declare T03 = texture { pigment {DMFDarkOak}}
#declare T27 = texture {Polished_Chrome}
camera {
location <200, 120, 100>
//right <4/3, 0, 0>
//up <0, 1, 0>
//sky <0, 1, 0>
direction <0, 0, 1.9>
look_at <0, 0, 0>
}
light_source { <0, 100,100> colour White shadowless }
light_source { <0, 100,-100> colour White shadowless }
light_source { <120, 100,-100> colour White shadowless }
light_source { <0, 180, 0> colour White }
light_source { <60, 10, 60> colour White }
light_source {
<2, 10, -3>
color White
area_light <5, 0, 0>, <0, 0, -50>, 50, 50
adaptive 1
jitter
}
difference
{
cylinder { <0, 0, 0>, <0, 40, 0>, 55 }
cone { <0, 0, 0>, 10.0, <0, 40, 0>, 30.0 }
texture { T_Stone25 scale 4 }
}
What is the mistake ?
If there anyone who will send me an email, here my e-mail address:
M.P### [at] t-onlinede
Many thanks.
Markus Pfaff
Germany
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