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>
>Try modifying your global settings with something other then <1,1,1>
under
>"ambient_light color rgb <?,?,?>"
>
>Paul Hinds
>gri### [at] swbellnet
This DOES NOT fix the problem for values above or below 1.0 Above
1.0, radiosity affects _totally_ disappear. Below 1.0, I get the same
old problem.
Sorry. The fact is that the brightness value is ACTUALLY changing
back to 3.3 during rendering. I have been programming in ray tracing
since I was in high school and I know that POVray's radiosity works by
using a multiplier on already-existing ambient values of a surface.
(Note that having ambient values of zero on surfaces causes POV's
radiosity to dissappear.) A larger "brightness" increases the
multiplier on the ambient value before it is returned upwards to the
renderer. This is how I know the effect I am seeing is caused the
brightness value.
The bug remains!
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