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If it's no trouble ... Would anyone know if this is rotating the sphere
or just the texture in the sphere? And could you explain the light
source and how much/many to use?
Thanks,
Mark Wright
#include "colors.inc"
#include "textures.inc"
camera {
location <0,0.5,-5>
look_at <0,0,0> }
light_source
{ <100,140,-300> color White }
sphere { <0,0,0>,2
texture { Red_Marble } rotate 360*clock*y }
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