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I am not an expert on OpenGL, but i belive that OpenGL renders objects by
requiring that they be tesselated into triangles. Fortunately OpenGL
supplies functions for doing this. This is what i gathered from skimming the
SDKs that i have, and it may be incorrect.
Kyle
Ken Cecka wrote in message <346c1929.0@news.povray.org>...
>This brings up a good questions that I've been wondering about. Does
OpenGL
>do realtime CSG? As far as I know, OpenGL just processes triangle meshes,
>not true mathematical objects of the type pov uses. You would have to
>convert your objects to meshes, crunch out the csg's on your processor, and
>then send them to the card for display. That would really defeat the
>purpose of pov, since it tries to avoid meshes. But I really don't know a
>lot about OpenGL. Does it have built in functionality for CSG?
>
>Ken
>...
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