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Ken Cecka wrote in message <346### [at] aussie org>...
>The clock variable works just like you would expect. Here's a sample scene
>to spin a box. If I overlook something, I'm sorry. I'm just typing it out
>here, not testing it. To render the scene, you have to use command line
>parameters or an ini file to tell pov you are rendering an animation, and
>how many frames you want. You can set command line parameters in POV for
>Windows by going to the render menu, and Edit Settings/Render. There is a
>box near the bottom labeled Command line options. If you want to do a 30
>frame animation of this scene, type +KFF30 in the box. Next time you
>render, it will do 30 frames, slowly moving the clock from 0 to 1. Since
>this acts like a percentage, multiplying the clock by 360 in the rotation
>(see code below) cause the box to go through one full rotation by the end
of
>the animation. Play arround with it a little and you should get the hang
of
>it. This idea would work with a text object or whatever.
>
>Ken
You should also make sure you have the parameter "Cyclic_Animation=on" in
you command line. This tells POV-Ray to move the clock from 0 to something
slightly less than 1. That way, if you play the animation with looping it
won't jump when it starts over.
Aaron Plattner
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