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Rikard Bosnjakovic wrote:
> Can anyone help me make a good water-surface? I just can't get ripple to
Patrick Bass answered:
> > A lot depends on what the scene is, and where the camera is. Small
> > ripples won't be very noticible if the camera is a few hundred units up,
> > and large waves won't stupify if the camera is hovering a scane 0.00*y
> > above the surface.
> >
> > What are you trying for? A shimmy-shake H20 molecule? A don'cha
> > droplet? A doggies' puddle? A swaying pond? A veronica Lake? A
> > Botany Bay? A Canu Sea? An Indian Ocean? The PRO-verbial water vapor
> > canopy?
Rikard wrote back:
> I'm trying to do like everyone else, a landscape scene. With the camera pretty
> high up and a wide lens, to catch up as much as possible.
>
> "pretty high up" = a few meters in the real world
Patrick Bass answers
I was kinda fishing for whatever *scale* you are using in your scene.
Some people feel comfortable creating a sphere at <0, 0, 0> with a
radius of 0.001 and the camera at -0.002*z looking at it, whereas other
people would have a radius of 1 (POV unit) and have the camera back at
about -5*z (POV units) looking at it, and yet others demand to have a
radius of 24000 and the camera at -45338*z.
Hint: This is where you show us your source code.
--
Questions? Comments?
--Patrick Bass
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