POV-Ray : Newsgroups : povray.windows : Water : Re: Water Server Time
28 Jul 2024 18:25:10 EDT (-0400)
  Re: Water  
From: Patrick Bass
Date: 3 Feb 1998 21:57:58
Message: <34D7D936.3F11@hotmail.com>
Rikard Bosnjakovic wrote:
 
> Can anyone help me make a good water-surface? I just can't get ripple to

Patrick Bass answered:

> > A lot depends on what the scene is, and where the camera is.  Small
> > ripples won't be very noticible if the camera is a few hundred units up,
> > and large waves won't stupify if the camera is hovering a scane 0.00*y
> > above the surface.
> >
> > What are you trying for?  A shimmy-shake H20 molecule?  A don'cha
> > droplet?  A doggies' puddle?  A swaying pond?  A veronica Lake?  A
> > Botany Bay?  A Canu Sea?  An Indian Ocean?  The PRO-verbial water vapor
> > canopy?

Rikard wrote back:

> I'm trying to do like everyone else, a landscape scene. With the camera pretty
> high up and a wide lens, to catch up as much as possible.
> 
> "pretty high up" = a few meters in the real world

Patrick Bass answers

I was kinda fishing for whatever *scale* you are using in your scene. 
Some people feel comfortable creating a sphere at <0, 0, 0> with a
radius of 0.001 and the camera at -0.002*z looking at it, whereas other
people would have a radius of 1 (POV unit) and have the camera back at
about -5*z (POV units) looking at it, and yet others demand to have a
radius of 24000 and the camera at -45338*z.

Hint: This is where you show us your source code.

-- 
Questions?  Comments?
--Patrick Bass


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