POV-Ray : Newsgroups : povray.windows : Animation !!!HELP!!! : Re: Animation !!!HELP!!! Server Time
28 Jul 2024 20:20:13 EDT (-0400)
  Re: Animation !!!HELP!!!  
From: Timothy A  Grubb
Date: 5 Jan 1998 09:36:31
Message: <34B0EFEF.17DAF7C3@neta.com>
If you don't mind avi and have Win95 try this. I've been working on it.
Timothy A. Grubb

Patrick Bass wrote:

> Pug wrote:
> >
>
> > When i render an animation say a ball rolling across the screen,
> > I get about 20 tga files that i must compile using "Daves .T.A". now how
> > do i compile them so i get one .flc instead of 20 .flcs that i must then
> > put into a script and view with AAPLAY?
>
> ... I scratched my head  on this one until I finally figured out what
> you must be doing.  If I follow correctly, you animate your rolling
> ball, and the result is twenty .TGA files, named something like
> BALL01.TGA through BALL20.TGA, right?  And this is where I got
> confused.  Your statement about "so i get one .flc instead of 20 .flcs"
> threw me, until I guessed you must be dragging each .TGA file, one at a
> time, to DTA and dropping it, each time creating another .FLx file.
> Which you then created some gosh-awful script for AA to drag each flick
> off your hard disk and show them in sequence.  I can hear your drive
> thrash from here.
>
> > Is POV supposed to render on tga
> > which you convert (in that case i'm doing somthing wrong in my file code
> > and .inc files. OR do i somehow just hilight and drop all the tga files
> > into DTA???
>
> ...I don't think you can select and drag all the TGA's and give them to
> DTA.  You'll get some "bad parameter" bellyache.  Keep in mind the
> environment DTA was designed for.  The easiest way I can think of right
> offhand for you is something like this.  From your description of
> needing DTA and dragging files I am assuming you are using either
> Win3.1/95/98 or NT4/5 and are working from the "C:" drive.
>
> 1.) Make a new directory, one level down from the root.  Call it
> something real easy to type, like "T".  So now you'll have a directory
> named "C:\T"
> 2.) Copy the TGA files you want to animate to it.  Let's say BALL01.TGA
> thru BALL20.TGA are in there now.
> 3.) Copy DTA.EXE into that directory also.
> 4.) Open a DOS box.
> 5.) At the "C:" prompt, type "CD \T", without the quote marks, and tap
> [Enter]
> 6.) Your prompt should now look something like "C:\T _".
> 7.) Type "DTA BALL*.TGA" and tap [Enter]
>
> ...a there should be some messages to the screen about where DTA is
> while it glues your TGA files into a single Flic file.
>
> 8.) Read the DTA document file to discover the different switches you
> can use with DTA to make it do different things.
>
> --
> Questions?  Comments?
> --Patrick Bass
>
> Not a Spammer?  Change "not" to "net" and reply.


Post a reply to this message


Attachments:
Download 'digitalseries.zip' (8 KB)

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.