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Hi !
The order of tranforms matter. If everything is around the origin, you can do
what you
want, but if you translated something away from <0,0,0> and then rotate and
scale I
guess you get <the wrong> other results.
DJ
Alan Corey wrote:
> Has anyone else had this experience? I'm using PovWin 3.02 and I was
> trying to scale a cylinder into something resembling a plank only to have
> it translated rather than scaled.
>
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