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Create your scene with any orientation or scale you would like to. Make one
unit equal to a mile if you want. Just make sure you relate 1 unit to some
known measurement, and I'LL be glad to rerotate your scene and scale it to
match the specs. The specifications should have no impact whatsoever on
your modeling.
Ken
Brook Monroe wrote in message <3490208C.C0FE5858@worldnet.att.net>...
>
>
>Alain CULOS wrote:
>
>> Hi Pals,
>>
>> Sorry to say you are all besides the point.
>
>Principles are never besides the point.
>
>> POV-Ray handles very well both left and right handed systems, just check
>> your docs, in WinPov 3.01 check sections :
>> ==> 4.1.1 Understanding POV-Ray's Coordinate System
>> and
>> ==>7.4.4.5.2 Handedness
>>
>
>Whatever.
>
>> That being said, a choice as been made by the main contractor to build a
>> left handed world, not a single problem, the one who builds a right
>> handed system will simply have to scale his model to <1, 1, -1> then
>> rotate it appropriately so that it matches the right directions, then
>> translate to the plot - easy.
>>
>
>Great, then I'll just send my scene files to you and you can do it. It's
>already going to be hard enough to create something at the microscopic
scale
>of 1 unit = 25m (= 82 ft), without having to re-do the scaling and rotation
>at the end.
>
>And I still say Z is altitude.
>
>jbm!
>
>
>
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